Having the President of the Pokemon Company state something so surely is significant, but we can't help but notice the glaring contradiction in the Switch's 4.7 million units sold.
But we already know that many companies were unconvinced by the Switch when Nintendo first shared it with them- we have heard EA, Capcom, and Level-5 admit that they were simply caught unawares by how successful the Switch turned out to be, contrary to what they expected.
"It's obvious I was wrong".
"I came to realize the key to a successful game is quite simple: software with absolute quality leads sales of hardware", he told Bloomberg. "Playing style can be flexible if the software is attractive enough".
He does worry about the Switch's popularity in the long-term, and he feels that the sales momentum is predominantly down to fans of the Nintendo console, saying that, 'Currently, it's popular among the early adopters, but there needs to be one more step to attract a wider audience. "As a result, that makes it an extremely important platform", he explained. What do you want from the console's exclusive Pokemon game?
"Unlike smartphones, the Switch is not a game device that assumes that there's constant network connectivity", said Ishihara.
When revealing their global partnership with Western Digital to create Nintendo-licensed microSD cards for use with the Nintendo Switch, Nintendo had mentioned that additional storage would be required to play certain games. "So from our perspective, it's really not that different from DS or 3DS in terms of connectivity".
Ishihara is now in the process of developing the first home console Pokemon game ever for the Switch, and he was willing to shed some light onto the creative process of that game.